fkie_cve-2020-6017
Vulnerability from fkie_nvd
Published
2020-12-03 14:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Impacted products
Vendor | Product | Version | |
---|---|---|---|
valvesoftware | game_networking_sockets | * |
{ "configurations": [ { "nodes": [ { "cpeMatch": [ { "criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*", "matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890", "versionEndExcluding": "1.2.0", "vulnerable": true } ], "negate": false, "operator": "OR" } ] } ], "cveTags": [], "descriptions": [ { "lang": "en", "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution." }, { "lang": "es", "value": "Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan de manera inapropiada segmentos largos y no confiables en la funci\u00f3n SNP_ReceiveUnreliableSegment() cuando est\u00e1n configurados para admitir mensajes de texto plano, conllevando a un desbordamiento del b\u00fafer en la regi\u00f3n heap de la memoria y resultando en una corrupci\u00f3n de la memoria y posiblemente incluso en una ejecuci\u00f3n de c\u00f3digo remota" } ], "id": "CVE-2020-6017", "lastModified": "2024-11-21T05:34:59.377", "metrics": { "cvssMetricV2": [ { "acInsufInfo": false, "baseSeverity": "HIGH", "cvssData": { "accessComplexity": "LOW", "accessVector": "NETWORK", "authentication": "NONE", "availabilityImpact": "PARTIAL", "baseScore": 7.5, "confidentialityImpact": "PARTIAL", "integrityImpact": "PARTIAL", "vectorString": "AV:N/AC:L/Au:N/C:P/I:P/A:P", "version": "2.0" }, "exploitabilityScore": 10.0, "impactScore": 6.4, "obtainAllPrivilege": false, "obtainOtherPrivilege": false, "obtainUserPrivilege": false, "source": "nvd@nist.gov", "type": "Primary", "userInteractionRequired": false } ], "cvssMetricV31": [ { "cvssData": { "attackComplexity": "LOW", "attackVector": "NETWORK", "availabilityImpact": "HIGH", "baseScore": 9.8, "baseSeverity": "CRITICAL", "confidentialityImpact": "HIGH", "integrityImpact": "HIGH", "privilegesRequired": "NONE", "scope": "UNCHANGED", "userInteraction": "NONE", "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H", "version": "3.1" }, "exploitabilityScore": 3.9, "impactScore": 5.9, "source": "nvd@nist.gov", "type": "Primary" } ] }, "published": "2020-12-03T14:15:11.020", "references": [ { "source": "cve@checkpoint.com", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" }, { "source": "cve@checkpoint.com", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ], "sourceIdentifier": "cve@checkpoint.com", "vulnStatus": "Modified", "weaknesses": [ { "description": [ { "lang": "en", "value": "CWE-120" } ], "source": "cve@checkpoint.com", "type": "Secondary" }, { "description": [ { "lang": "en", "value": "CWE-787" } ], "source": "nvd@nist.gov", "type": "Primary" } ] }
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Sightings
Author | Source | Type | Date |
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Nomenclature
- Seen: The vulnerability was mentioned, discussed, or seen somewhere by the user.
- Confirmed: The vulnerability is confirmed from an analyst perspective.
- Exploited: This vulnerability was exploited and seen by the user reporting the sighting.
- Patched: This vulnerability was successfully patched by the user reporting the sighting.
- Not exploited: This vulnerability was not exploited or seen by the user reporting the sighting.
- Not confirmed: The user expresses doubt about the veracity of the vulnerability.
- Not patched: This vulnerability was not successfully patched by the user reporting the sighting.
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