Vulnerabilites related to valvesoftware - game_networking_sockets
Vulnerability from fkie_nvd
Published
2020-12-02 01:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Impacted products
Vendor Product Version
valvesoftware game_networking_sockets *



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  "published": "2020-12-02T01:15:12.967",
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Vulnerability from fkie_nvd
Published
2020-12-03 14:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Impacted products
Vendor Product Version
valvesoftware game_networking_sockets *



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Vulnerability from fkie_nvd
Published
2020-11-13 16:15
Modified
2024-11-21 05:34
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Impacted products
Vendor Product Version
valvesoftware game_networking_sockets *



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  "id": "CVE-2020-6019",
  "lastModified": "2024-11-21T05:34:59.607",
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Vulnerability from fkie_nvd
Published
2020-11-18 15:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Impacted products
Vendor Product Version
valvesoftware game_networking_sockets *



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CVE-2020-6018 (GCVE-0-2020-6018)
Vulnerability from cvelistv5
Published
2020-12-02 01:01
Modified
2024-08-04 08:47
Severity ?
CWE
  • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Impacted products
Vendor Product Version
n/a Game Networking Sockets Version: All versions prior to v1.2.0
Show details on NVD website


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CVE-2020-6019 (GCVE-0-2020-6019)
Vulnerability from cvelistv5
Published
2020-11-13 15:03
Modified
2024-08-04 08:47
Severity ?
CWE
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Impacted products
Vendor Product Version
n/a Game Networking Sockets Version: All versions prior to v1.2.0
Show details on NVD website


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CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from cvelistv5
Published
2020-12-03 13:34
Modified
2024-08-04 08:47
Severity ?
CWE
  • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Impacted products
Vendor Product Version
n/a Game Networking Sockets Version: All versions prior to v1.2.0
Show details on NVD website


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CVE-2020-6016 (GCVE-0-2020-6016)
Vulnerability from cvelistv5
Published
2020-11-18 14:11
Modified
2024-08-04 08:47
Severity ?
CWE
  • CWE-590 - Free of Memory not on the Heap
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Impacted products
Vendor Product Version
n/a Game Networking Sockets Version: All versions prior to v1.2.0
Show details on NVD website


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