Vulnerabilites related to valvesoftware - game_networking_sockets
Vulnerability from fkie_nvd
Published
2020-12-02 01:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Impacted products
Vendor | Product | Version | |
---|---|---|---|
valvesoftware | game_networking_sockets | * |
{ "configurations": [ { "nodes": [ { "cpeMatch": [ { "criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*", "matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890", "versionEndExcluding": "1.2.0", "vulnerable": true } ], "negate": false, "operator": "OR" } ] } ], "cveTags": [], "descriptions": [ { "lang": "en", "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution." }, { "lang": "es", "value": "Game Networking Sockets de Valve anterior a versi\u00f3n v1.2.0 manejan incorrectamente los mensajes cifrados largos en la funci\u00f3n AES_GCM_DecryptContext::Decrypt() cuando se compilan usando libsodium, lo que conlleva a un Desbordamiento de B\u00fafer en la Regi\u00f3n Stack de la Memoria y resultando en una corrupci\u00f3n de la memoria y incluso posiblemente una ejecuci\u00f3n de c\u00f3digo remota" } ], "id": "CVE-2020-6018", "lastModified": "2024-11-21T05:34:59.493", "metrics": { "cvssMetricV2": [ { "acInsufInfo": false, "baseSeverity": "HIGH", "cvssData": { "accessComplexity": "LOW", "accessVector": "NETWORK", "authentication": "NONE", "availabilityImpact": "PARTIAL", "baseScore": 7.5, "confidentialityImpact": "PARTIAL", "integrityImpact": "PARTIAL", "vectorString": "AV:N/AC:L/Au:N/C:P/I:P/A:P", "version": "2.0" }, "exploitabilityScore": 10.0, "impactScore": 6.4, "obtainAllPrivilege": false, "obtainOtherPrivilege": false, "obtainUserPrivilege": false, "source": "nvd@nist.gov", "type": "Primary", "userInteractionRequired": false } ], "cvssMetricV31": [ { "cvssData": { "attackComplexity": "LOW", "attackVector": "NETWORK", "availabilityImpact": "HIGH", "baseScore": 9.8, "baseSeverity": "CRITICAL", "confidentialityImpact": "HIGH", "integrityImpact": "HIGH", "privilegesRequired": "NONE", "scope": "UNCHANGED", "userInteraction": "NONE", "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H", "version": "3.1" }, "exploitabilityScore": 3.9, "impactScore": 5.9, "source": "nvd@nist.gov", "type": "Primary" } ] }, "published": "2020-12-02T01:15:12.967", "references": [ { "source": "cve@checkpoint.com", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3" }, { "source": "cve@checkpoint.com", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ], "sourceIdentifier": "cve@checkpoint.com", "vulnStatus": "Modified", "weaknesses": [ { "description": [ { "lang": "en", "value": "CWE-120" } ], "source": "cve@checkpoint.com", "type": "Secondary" }, { "description": [ { "lang": "en", "value": "CWE-787" } ], "source": "nvd@nist.gov", "type": "Primary" } ] }
Vulnerability from fkie_nvd
Published
2020-12-03 14:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Impacted products
Vendor | Product | Version | |
---|---|---|---|
valvesoftware | game_networking_sockets | * |
{ "configurations": [ { "nodes": [ { "cpeMatch": [ { "criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*", "matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890", "versionEndExcluding": "1.2.0", "vulnerable": true } ], "negate": false, "operator": "OR" } ] } ], "cveTags": [], "descriptions": [ { "lang": "en", "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution." }, { "lang": "es", "value": "Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan de manera inapropiada segmentos largos y no confiables en la funci\u00f3n SNP_ReceiveUnreliableSegment() cuando est\u00e1n configurados para admitir mensajes de texto plano, conllevando a un desbordamiento del b\u00fafer en la regi\u00f3n heap de la memoria y resultando en una corrupci\u00f3n de la memoria y posiblemente incluso en una ejecuci\u00f3n de c\u00f3digo remota" } ], "id": "CVE-2020-6017", "lastModified": "2024-11-21T05:34:59.377", "metrics": { "cvssMetricV2": [ { "acInsufInfo": false, "baseSeverity": "HIGH", "cvssData": { "accessComplexity": "LOW", "accessVector": "NETWORK", "authentication": "NONE", "availabilityImpact": "PARTIAL", "baseScore": 7.5, "confidentialityImpact": "PARTIAL", "integrityImpact": "PARTIAL", "vectorString": "AV:N/AC:L/Au:N/C:P/I:P/A:P", "version": "2.0" }, "exploitabilityScore": 10.0, "impactScore": 6.4, "obtainAllPrivilege": false, "obtainOtherPrivilege": false, "obtainUserPrivilege": false, "source": "nvd@nist.gov", "type": "Primary", "userInteractionRequired": false } ], "cvssMetricV31": [ { "cvssData": { "attackComplexity": "LOW", "attackVector": "NETWORK", "availabilityImpact": "HIGH", "baseScore": 9.8, "baseSeverity": "CRITICAL", "confidentialityImpact": "HIGH", "integrityImpact": "HIGH", "privilegesRequired": "NONE", "scope": "UNCHANGED", "userInteraction": "NONE", "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H", "version": "3.1" }, "exploitabilityScore": 3.9, "impactScore": 5.9, "source": "nvd@nist.gov", "type": "Primary" } ] }, "published": "2020-12-03T14:15:11.020", "references": [ { "source": "cve@checkpoint.com", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" }, { "source": "cve@checkpoint.com", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ], "sourceIdentifier": "cve@checkpoint.com", "vulnStatus": "Modified", "weaknesses": [ { "description": [ { "lang": "en", "value": "CWE-120" } ], "source": "cve@checkpoint.com", "type": "Secondary" }, { "description": [ { "lang": "en", "value": "CWE-787" } ], "source": "nvd@nist.gov", "type": "Primary" } ] }
Vulnerability from fkie_nvd
Published
2020-11-13 16:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
References
Impacted products
Vendor | Product | Version | |
---|---|---|---|
valvesoftware | game_networking_sockets | * |
{ "configurations": [ { "nodes": [ { "cpeMatch": [ { "criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*", "matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890", "versionEndExcluding": "1.2.0", "vulnerable": true } ], "negate": false, "operator": "OR" } ] } ], "cveTags": [], "descriptions": [ { "lang": "en", "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash." }, { "lang": "es", "value": "Game Networking Sockets de Valve versiones anteriores a v1.2.0, maneja inapropiadamente unos mensajes de estad\u00edsticas en l\u00ednea en la funci\u00f3n CConnectionTransportUDPBase::Received_Data(), conllevando a una excepci\u00f3n lanzada desde libprotobuf y resultando en un bloqueo" } ], "id": "CVE-2020-6019", "lastModified": "2024-11-21T05:34:59.607", "metrics": { "cvssMetricV2": [ { "acInsufInfo": false, "baseSeverity": "MEDIUM", "cvssData": { "accessComplexity": "LOW", "accessVector": "NETWORK", "authentication": "NONE", "availabilityImpact": "PARTIAL", "baseScore": 5.0, "confidentialityImpact": "NONE", "integrityImpact": "NONE", "vectorString": "AV:N/AC:L/Au:N/C:N/I:N/A:P", "version": "2.0" }, "exploitabilityScore": 10.0, "impactScore": 2.9, "obtainAllPrivilege": false, "obtainOtherPrivilege": false, "obtainUserPrivilege": false, "source": "nvd@nist.gov", "type": "Primary", "userInteractionRequired": false } ], "cvssMetricV31": [ { "cvssData": { "attackComplexity": "LOW", "attackVector": "NETWORK", "availabilityImpact": "HIGH", "baseScore": 7.5, "baseSeverity": "HIGH", "confidentialityImpact": "NONE", "integrityImpact": "NONE", "privilegesRequired": "NONE", "scope": "UNCHANGED", "userInteraction": "NONE", "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H", "version": "3.1" }, "exploitabilityScore": 3.9, "impactScore": 3.6, "source": "nvd@nist.gov", "type": "Primary" } ] }, "published": "2020-11-13T16:15:18.463", "references": [ { "source": "cve@checkpoint.com", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678" }, { "source": "cve@checkpoint.com", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ], "sourceIdentifier": "cve@checkpoint.com", "vulnStatus": "Modified", "weaknesses": [ { "description": [ { "lang": "en", "value": "CWE-248" } ], "source": "cve@checkpoint.com", "type": "Secondary" }, { "description": [ { "lang": "en", "value": "NVD-CWE-noinfo" } ], "source": "nvd@nist.gov", "type": "Primary" } ] }
Vulnerability from fkie_nvd
Published
2020-11-18 15:15
Modified
2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
References
Impacted products
Vendor | Product | Version | |
---|---|---|---|
valvesoftware | game_networking_sockets | * |
{ "configurations": [ { "nodes": [ { "cpeMatch": [ { "criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*", "matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890", "versionEndExcluding": "1.2.0", "vulnerable": true } ], "negate": false, "operator": "OR" } ] } ], "cveTags": [], "descriptions": [ { "lang": "en", "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution." }, { "lang": "es", "value": "Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan inapropiadamente segmentos no confiables con compensaciones negativas en la funci\u00f3n SNP_ReceiveUnreliableSegment(), conllevando a un subdesbordamiento de b\u00fafer en la regi\u00f3n heap de la memoria y una free() de memoria que no proviene de la pila, resultando en una corrupci\u00f3n de memoria y probablemente incluso una ejecuci\u00f3n de c\u00f3digo remota" } ], "id": "CVE-2020-6016", "lastModified": "2024-11-21T05:34:59.260", "metrics": { "cvssMetricV2": [ { "acInsufInfo": false, "baseSeverity": "HIGH", "cvssData": { "accessComplexity": "LOW", "accessVector": "NETWORK", "authentication": "NONE", "availabilityImpact": "COMPLETE", "baseScore": 10.0, "confidentialityImpact": "COMPLETE", "integrityImpact": "COMPLETE", "vectorString": "AV:N/AC:L/Au:N/C:C/I:C/A:C", "version": "2.0" }, "exploitabilityScore": 10.0, "impactScore": 10.0, "obtainAllPrivilege": false, "obtainOtherPrivilege": false, "obtainUserPrivilege": false, "source": "nvd@nist.gov", "type": "Primary", "userInteractionRequired": false } ], "cvssMetricV31": [ { "cvssData": { "attackComplexity": "LOW", "attackVector": "NETWORK", "availabilityImpact": "HIGH", "baseScore": 9.8, "baseSeverity": "CRITICAL", "confidentialityImpact": "HIGH", "integrityImpact": "HIGH", "privilegesRequired": "NONE", "scope": "UNCHANGED", "userInteraction": "NONE", "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H", "version": "3.1" }, "exploitabilityScore": 3.9, "impactScore": 5.9, "source": "nvd@nist.gov", "type": "Primary" } ] }, "published": "2020-11-18T15:15:13.193", "references": [ { "source": "cve@checkpoint.com", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" }, { "source": "cve@checkpoint.com", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Patch", "Third Party Advisory" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43" }, { "source": "af854a3a-2127-422b-91ae-364da2661108", "tags": [ "Exploit", "Third Party Advisory" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ], "sourceIdentifier": "cve@checkpoint.com", "vulnStatus": "Modified", "weaknesses": [ { "description": [ { "lang": "en", "value": "CWE-590" } ], "source": "cve@checkpoint.com", "type": "Secondary" }, { "description": [ { "lang": "en", "value": "CWE-787" } ], "source": "nvd@nist.gov", "type": "Primary" } ] }
CVE-2020-6018 (GCVE-0-2020-6018)
Vulnerability from cvelistv5
Published
2020-12-02 01:01
Modified
2024-08-04 08:47
Severity ?
VLAI Severity ?
EPSS score ?
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Impacted products
Vendor | Product | Version | ||
---|---|---|---|---|
n/a | Game Networking Sockets |
Version: All versions prior to v1.2.0 |
{ "containers": { "adp": [ { "providerMetadata": { "dateUpdated": "2024-08-04T08:47:40.942Z", "orgId": "af854a3a-2127-422b-91ae-364da2661108", "shortName": "CVE" }, "references": [ { "tags": [ "x_refsource_MISC", "x_transferred" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3" }, { "tags": [ "x_refsource_MISC", "x_transferred" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ], "title": "CVE Program Container" } ], "cna": { "affected": [ { "product": "Game Networking Sockets", "vendor": "n/a", "versions": [ { "status": "affected", "version": "All versions prior to v1.2.0" } ] } ], "descriptions": [ { "lang": "en", "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution." } ], "problemTypes": [ { "descriptions": [ { "cweId": "CWE-120", "description": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)", "lang": "en", "type": "CWE" } ] } ], "providerMetadata": { "dateUpdated": "2020-12-10T23:20:54", "orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45", "shortName": "checkpoint" }, "references": [ { "tags": [ "x_refsource_MISC" ], "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3" }, { "tags": [ "x_refsource_MISC" ], "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ], "x_legacyV4Record": { "CVE_data_meta": { "ASSIGNER": "cve@checkpoint.com", "ID": "CVE-2020-6018", "STATE": "PUBLIC" }, "affects": { "vendor": { "vendor_data": [ { "product": { "product_data": [ { "product_name": "Game Networking Sockets", "version": { "version_data": [ { "version_value": "All versions prior to v1.2.0" } ] } } ] }, "vendor_name": "n/a" } ] } }, "data_format": "MITRE", "data_type": "CVE", "data_version": "4.0", "description": { "description_data": [ { "lang": "eng", "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution." } ] }, "problemtype": { "problemtype_data": [ { "description": [ { "lang": "eng", "value": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)" } ] } ] }, "references": { "reference_data": [ { "name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3", "refsource": "MISC", "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3" }, { "name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/", "refsource": "MISC", "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/" } ] } } } }, "cveMetadata": { "assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45", "assignerShortName": "checkpoint", "cveId": "CVE-2020-6018", "datePublished": "2020-12-02T01:01:38", "dateReserved": "2020-01-07T00:00:00", "dateUpdated": "2024-08-04T08:47:40.942Z", "state": "PUBLISHED" }, "dataType": "CVE_RECORD", "dataVersion": "5.1" }
CVE-2020-6019 (GCVE-0-2020-6019)
Vulnerability from cvelistv5
Published
2020-11-13 15:03
Modified
2024-08-04 08:47
Severity ?
VLAI Severity ?
EPSS score ?
CWE
- CWE-248 - Uncaught Exception
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
References
Impacted products
Vendor | Product | Version | ||
---|---|---|---|---|
n/a | Game Networking Sockets |
Version: All versions prior to v1.2.0 |
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CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from cvelistv5
Published
2020-12-03 13:34
Modified
2024-08-04 08:47
Severity ?
VLAI Severity ?
EPSS score ?
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Impacted products
Vendor | Product | Version | ||
---|---|---|---|---|
n/a | Game Networking Sockets |
Version: All versions prior to v1.2.0 |
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CVE-2020-6016 (GCVE-0-2020-6016)
Vulnerability from cvelistv5
Published
2020-11-18 14:11
Modified
2024-08-04 08:47
Severity ?
VLAI Severity ?
EPSS score ?
CWE
- CWE-590 - Free of Memory not on the Heap
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
References
Impacted products
Vendor | Product | Version | ||
---|---|---|---|---|
n/a | Game Networking Sockets |
Version: All versions prior to v1.2.0 |
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