CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from cvelistv5
Published
2020-12-03 13:34
Modified
2024-08-04 08:47
Severity ?
VLAI Severity ?
EPSS score ?
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
► | URL | Tags | |
---|---|---|---|
|
Impacted products
Vendor | Product | Version | ||
---|---|---|---|---|
n/a | Game Networking Sockets |
Version: All versions prior to v1.2.0 |
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Sightings
Author | Source | Type | Date |
---|
Nomenclature
- Seen: The vulnerability was mentioned, discussed, or seen somewhere by the user.
- Confirmed: The vulnerability is confirmed from an analyst perspective.
- Exploited: This vulnerability was exploited and seen by the user reporting the sighting.
- Patched: This vulnerability was successfully patched by the user reporting the sighting.
- Not exploited: This vulnerability was not exploited or seen by the user reporting the sighting.
- Not confirmed: The user expresses doubt about the veracity of the vulnerability.
- Not patched: This vulnerability was not successfully patched by the user reporting the sighting.
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